Why build Crayon again?
I launched Version 1 of Crayon Vision (Built in Unity) in June 2024 just before the release of VisionOS 2.0, an update that opened up a whole new set of opportunities for improving the Crayon Vision experience. Improved hand tracking frame-rate and much better FaceTime personas. I had originally chosen Unity because of my familiarity with the software, but the possibility of an even more magical and social Crayon experience was too enticing to pass up.